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WARDOGS LAB
// Measured ballistics

Damage calculator

Pick the weapon, the ammunition and the target’s protection: damage to every body zone, shots and time to kill, and a comparison of every weapon.

G60

Assault rifleDamage corrected from our in-game measurements (the catalogue gives another value).
Base damage
28.0
Rate (rounds/min)
—
Shots (chest)
6
—
Time of flight (50 m)
—
Spread at 50 m
—
accuracy unknown
Accuracy
—
ZoneDamageShotsTime to kill
Head N239.53—
Chest N218.56—
Torso N216.86—
Pelvis25.24—
Upper arm15.17—
Thigh15.17—

Simple mode: the 6 zones hit most. Switch to detailed for the neck, forearms, hands, lower torso, calves and feet.

Head : 39.5 · 3 shots3Neck : 49.4 · 3 shots3Chest : 18.5 · 6 shots6Torso : 16.8 · 6 shots6Lower torso : 16.0 · 7 shots7Pelvis : 25.2 · 4 shots4Upper arm : 15.1 · 7 shots7Forearm : 12.6 · 8 shots8Hand : 7.6 · 14 shots14Thigh : 15.1 · 7 shots7Calf : 12.6 · 8 shots8Foot : 7.6 · 14 shots14
Number = shots to kill1234568+ Solid outline: protected zone
// Range

Damage by distance (Chest)

07130 m250 m500 m750 m1000 m6
G60Number = shots to kill, where it changes. Red line: chosen distance.
// Comparison

Every weapon

Same ammunition (FMJ, otherwise FMJ), protection and distance for every weapon, sorted by time to kill. Click a weapon to select it.

#WeaponCategoryDamageShotsTime to kill
1Sniper127.110 ms
2Marksman rifle51.52128 ms
3Assault rifle39.63170 ms
4Submachine gun20.85191 ms
5Machine gun38.13198 ms
6Marksman rifle47.23234 ms
7Pistol15.27287 ms
8Marksman rifle36.03288 ms
9Machine gun19.46339 ms
10Assault rifle18.56363 ms
11Submachine gun15.27381 ms
12Pistol27.04383 ms
13Assault rifle18.56385 ms
14Pistol43.73400 ms
15Submachine gun15.27411 ms
16Assault rifle18.56416 ms
17Assault rifle18.56422 ms
18Assault rifle18.56423 ms
19Submachine gun15.27431 ms
20Assault rifle17.26451 ms
21Assault rifle18.56452 ms
22Pistol15.27687 ms
23Pistol31.24849 ms
24Sniper65.321,154 ms
25Sniper65.321,250 ms
26Sniper71.321,333 ms
27Bow87.821,463 ms
28Sniper33.3411,250 ms
29Assault rifle18.56—

Model measured on the shooting range on 24/09/2026 (build CL-501228): 418 shots on dummies that display damage, 366 matched within 1 % (most to the hundredth). Base damage from the catalogue unless a measurement corrects it.

Assumptions: 100 health per player (not measured yet); damage falloff from the catalogue beyond the range distances; helmet and HP measured at level 2 only. Shotguns and launchers are not modelled.

Rates of fire and muzzle velocities: wardogtools.gg (read from the game files). Hands and feet: derived from the zone structure, not measured on the range.